Thursday, April 30, 2009

Why do I want to be a ROM hacker?

So I can do stuff like this! Can you believe these are the fruits of somebody's hackwork on Super Mario World?







And to think that I can hardly edit levels, let alone make all sorts of custom sprites and programming modifications! Why? Because the "community" is a DISorganization that cannot tell me what I actually need to know! Alas, it frustrates me to no end. I suppose they say much of the hobby is self-taught because it HAS to be for any newcomers to learn anything. *Sigh* My hope lives on, though. I've got too many great ideas to waste by giving up. And this guy is one of the biggest pros I've ever seen, so it would be foolhardy to become discouraged by comparison. If every artist did that, we'd only have a handful of paintings, music, etc. in the world because few would make use of whatever talent they had.

I have a feeling that's a lesson I'm going to be hit with again and again throughout life.

Saturday, April 11, 2009

If I Made a Rubik's Cube ...

I've had a share of what I consider to be great product ideas, but this one almost leaves me shaking my own head. I half think this is brilliant and half think it's psychotic, so I'm curious to know what others' opinions on this are -- especially if you're a big Rubik's Cube nut. So here we go.

I don't have any first-hand experience but I imagine that as those Cubes get bigger and bigger they just pack on more layers of the same puzzle. Granted, this makes things more challenging, but I'm looking at a different approach. Rather than solving some 30x30x30 monstrosity, I want to make a toy that both challenges one's knowledge of what has to be done as well as their ability to look ahead and formulate a procedure ahead of time.

This Cube would be computerized, with colored lights instead of stickers, so it could jumble the whole thing up automatically and determine the number of moves required to solve it. This number would be set as a limit, and it would keep track of the turns made, counting down until the allotted number was reached. If you didn't solve it at that point, game over!

Here's the best part: the name, which I initially came up with as a joke and which gave root to the whole idea in the first place. I'd call it the "Rubikon Cube" -- once you've started turning it, there's no turning back!

I don't know about you, but I'm glad I won't be getting one of those in my basket this year. Happy Easter!