Monday, September 22, 2008

SM64 Codes

Ever wanted to ride a spiney, put the camera on any object, move the trees where you see fit, play as a rabbit, control the race timer, or create coins when you pound the ground? This is the place for you. The creator of this site has made all of the above and even more possible in Super Mario 64. He has such an extensive knowledge of the game's programming, he can change the graphic or behavior values of practically anything. Want Mario's ground pound to shake the screen like a thwomp? No problem! How about throwing a risk factor into collecting red coins by having them spawn chain chomps instead of displaying the number you got? Sure thing! With the codes this guy has made, the game has never been more fun.

He also has loads of neat information, from how to do things like he is to the beta* objects he has uncovered. Even my friend Zoron Maro, the Mario buff, didn't know that the lava-dwelling creature called Blargg was originally going to be in the game; thanks to our code-writing friend, you can now put Blargg into action! Or what about the use of the Boo-related key that is buried in the game's unseen data? We may never know. But we wouldn't know this much if there weren't people like this, exploring games' innards and writing codes to bring them to surface.
*Things that were worked on but then never put into the final game are known as "beta" things: objects, graphics, etc. from the game's beta stages of production.

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