Friday, December 19, 2008
Stick-Figure Anime
ZMaro said he finds anime hilarious because it's so dumb. It's only good purpose is being an object to make fun of. I jokingly pointed out that it also serves as proof that we who can only draw stick-figures are better artists than many Japanese people. "Anime? Blech. I can draw STICK-FIGURES!"
When we began making silly doodles as a result of that conversation and ZMaro drew a stick man planting a gargantuan fist into another stick man, I suddenly had a brilliant idea: stick-figure anime! If we ever become good enough artists to make good animations, we'll create a series with characters doing all those stupid anime moves and pulling those corny expressions in what is supposed to be some great, dramatic moment -- in STICK-FIGURE STYLE!!
Monday, December 15, 2008
A brief mention of religion and science ...
These words were heard in the second reading on the second Sunday of Advent (and are, regrettably, the only subject for blogging that I can remember now that I can actually blog again...). When I heard them, I couldn't help but laugh inwardly at what I began thinking: what would the ancient Greeks have thought of this? They believed fire was one of the elements! "Let me get this straight: fire will destroy earth, water, and air, and then it will burn itself out? That's a rather meloncholy way to end the world."
With today's science, on the other hand, this passage kind of makes sense. Fire is a combustion reaction in which molecular (and sometimes atomic) structures are broken down and re-arranged. So when the day of the Lord comes and Heaven and Earth pass away... Um, how will fire destroy Heaven? I guess I'll leave this up to St. John.
Anyway, the point I wanted to make here is that religion and science are not enemies. This is very limited example, to be sure, and perhaps St. Peter was being metaphorical, but take it for what it's worth.
Friday, November 14, 2008
Spiff Hack Update
Changing the graphics of the pod is proving to be a slow and difficult process. The pod turns 360 degrees while corkscrewing so that you see the top when it faces up and you see the bottom when it faces down. This makes everything in between hard to draw and smoothly connect, especially since Spiff's ship is a saucer and I have to work with a solid red unless I decide to take extra liberties.
Since graphics work was tiring, I decided to look for a utility for overall level editing; I found none. In order to change the level layouts, types and positions of enemies and items, what makes you go where, and so forth, I need an editor. These kinds of things are rocket science to change via raw coding, and if one knows enough to do so, they might as well create a utility to make it easier. Rather than devote my entire computer life to such a thing, I'm going to wait, and possibly ask, for such a program to be made by a ROM hacking veteran. Unfortunately, this could place restraints on what I do until such ability comes into my hands, as I won't be able to fit planet names with planet environments and such all at once. In fact, if I finish this hack in every other way, it may remain a visual hack only, depending on my interest to come back and rework the level designs once I possess the requirements to do so.
So what can I change right now besides graphics? Text. Text hacking is a category unto itself due to how it is stored in a ROM. There are graphical tiles for each letter and number, and the game uses strings of hex numbers in which one number translates to one tile. This makes the hacking a matter of locating the hex strings that represent text. But how is this done, and how do you know what number corresponds to which letter? I viewed this as a complicated problem in the past; in fact, this is the first time I've done it. I once again (I had tried once before) read a tutorial on the procedure, and since I could not get the recommended DOS hex editor (Hexposure) to work properly on the computer, attempted it with the editor I have, differently though it works.
A table file, containing the key for hex and text, is needed to locate and change the right data. Since none existed for Solar Jetman, I had to make my own (I believe this is where I said "forget it" in the past, since Hexposure wasn't cooperating and I didn't know how to use the Zelda table I found with my favored editor). Opening the ROM in a debug emulator, I called up the tile viewer, found the text tiles, and wrote down their hex values in Notepad. After saving the key as a ".tbl" file, I opened it in my hex editor along with the ROM. All the hex numbers in the ROM were displayed on one side and, thanks to the table, the corresponding numbers and letters (where applicable) on the other.
A given hex number may appear several times in the data, and an editor will show it as a text graphic wherever it crops up, regardless of whether it is text or not. Finding the actual text was the easy part, though. I just had to scroll through the data until I found actual words from the game. Then all that had to be done was change the hex numbers so they made the text I wanted.
However, Solar Jetman had a catch. Each planet's name was missing the last letter in the editor, with one untranslated hex number in its place before the text for the next planet. I had to tinker with this on my own in order to figure out how to deal with it. Experimenting with planet 2, I first tried replacing the untranslated number with the hex for "D;" but when I opened the game I found that "2 MEXOMORF" (the F was missing in the editor) had become "2 MEXOMORD3 OMEBRU." The text had been squished together with planet 3's. I could draw two conclusions from this: the unrecognized hex contained the missing letter, and it also served as a sort of break or finisher, ending the line of text. I made certain of this by replacing the number in between planets 1 and 2 with the one in between planets 2 and 3. Sure enough, this made "1 PRELUDON" say "1 PRELUDOF." At this point I began to jot down the values for these "letters and breaks" in my table file, and suddenly noticed that if I filled in the rest of the letters of the alphabet that the game's planets didn't use, I would have sequential hex for every letter followed by one of those breaks. The last question, then, was whether or not I could use the resulting table to end a planet's name with a letter that the game never did. I tried it, and it worked!
I am very pleased with this accomplishment; maybe I'll be a great ROM hacker yet.
Wednesday, November 12, 2008
My brother: historical encyclopedia and practical joker.
I've been avoiding direct politics within T.H.I.N.G., but that doesn't mean I haven't been following the issues. With all that's been going on lately, I was somewhere between worried and exasperated at the thought of an assassination. Man! I don't think my brother had any idea what was shooting through my mind as he did that. Well, I'm grateful that it was a false alarm.
Hey, Obama's Tux Cat's are still all I've truly mentioned here about the election. Hooray for me!
Thursday, October 30, 2008
We only have fractions of the Hylian legend ...
I can't be entirely sure, but I believe that this is the answer. The N64DD (see my previous post) would have been able to do some pretty unthinkable things had it not been a failure. A lot of the N64 games out there were initially being developed for it but were later moved to regular cartridge releases, including Ocarina of Time and Majora's Mask. In fact, the two Zelda titles were originally going to be a single one; and if you gathered all the stuff that got thrown out, you'd probably have a third game! I haven't been able to find much direct info on the "Beta Project," but it's probably an attempt to unearth everything buried in the ROM and eventually piece together the original Zelda game in its full awesomeness.
A couple of quick notes about the page I've linked to:
- The writing is pretty bad as far as grammar goes. It's followable, but it looks like the person(s) who wrote it was either tired or slightly drunk.
- At the end there are some tidbits about Master Quest, under the heading "Zelda: Master Quest on the GameCube." These are about Master Quest, NOT Ura Zelda (the original project), even though the writer says a couple of things like "I’m probably about 50% to 60% of the way through Ura Zelda, and to this point, the -only- changes are inside the dungeons. The overworld stuff is all exactly the same as in Ocarina of Time." Let's face it: he couldn't write well to begin with, so he could have gotten mixed-up pretty easily. With that in mind, there may be other areas where he got the two confused, but none jump out at me (perhaps the bit about Miyamoto commenting, in 2000, that "Ura Zelda has been completed for some time now," but that may very well be accurate).
N64 Add-on -- Changed plans
By the way, I've made a small update to my arwing cameo post.
Saturday, October 25, 2008
Update: I'm here, just pretty busy ...
Sunday, October 19, 2008
Bad Megaman Art
Ocarina of Time Cameo: Arwing
While I'm talking about Ocarina of Time, I'll mention something else: Ocarina of Time: Master Quest, the more difficult and puzzling version released on the GameCube is still an N64 game. The Master Quest, as well as the GameCube ports of OoT and Majora's Mask, are technically emulated on the GameCube. As a result, Master Quest has been successfully dumped as an N64 ROM and is fully playable on an N64 emulator.
Friday, October 17, 2008
Ike's Suicidal Final Smash
Sunday, October 12, 2008
Solar Jetman hack: Spaceman Spiff
Friday, October 10, 2008
A Squared Circle - I'm a Nerd
When he answered somebody's question today he referenced the "squared circle" example. I doodled on my paper for two seconds and once again proved I'm a nerdy smart-aleck.
Wednesday, October 8, 2008
Jetman
Obama's Economic Plan
Ah, the digital age of political cartoons... Don't worry, I do not intend for this to become a hobby. I just thought this would be funny. Feel free to spread this around; maybe by the end of the election the internet will be littered with it. I wonder how it feels to be responsible for for the mass presence of something like this...
Tuesday, October 7, 2008
Sims' City
Monday, October 6, 2008
The Accuracy of 8-Digit Calculators
Sunday, October 5, 2008
School subjects make for fun conversations.
Saturday, October 4, 2008
I think too much.
I thought, "Well, yeah, they're cold-blooded. Fire would be a source of heat." Then I started thinking about the probability of the situation in the first place. Here we have a temple that's been buried for hundreds or thousands of years, and it's filled with snakes. Why would it be filled with snakes? Being cold-blooded, the Well of Souls would not be an ideal place to live. It's underground, providing insulation from the heat of the desert. When Sallah looked into it, his line should not have been "Why does the floor move?" If there were any snakes there, they would not have been moving. The temple would have been a hibernation ground, or something.
"You're thinking!" my brother said. "You're thinking! Stop thinking!" Hey, at least I don't think this much when I'm actually watching a movie, or I wouldn't enjoy movies.
Friday, October 3, 2008
Zelda meets Peter Pan
Rockman 2 Hacks
In conclusion, this is an awesome hack that achieves one of the greatest feats in the world of ROM hacking: everything is new, yet it feels like more of the same stuff. A Mega Man fan could almost forget it's is not an official game. I highly appreciate this completeness.
There are several different patches, and after a brief analysis, here are the differences I could find just by entering a stage:
- Rockman-Deus Ex Machina- -- This is obviously the "normal" patch. This is the one I played and am reviewing.
- Rockman-DEM-(easy) -- I couldn't distinguish this from the previous patch.
- Rockman-DEM-(hard) -- This makes the stages worse than ever, with added pits and such. To compensate, when Megaman gets hit, he hurts/destroys the enemy, and there's no recoil.
- Rockman-DEM-(static) -- I'm not sure what this one does compared to the "normal" one other than leave your buster unchanged; all of the above patches hack the buster so that it moves a bit slower and 4 shots can be on the screen at once.
- hard-body -- This one gives Megaman the bodily attributes he has in the hard version, and can be applied to the original game / most other hacks without problems.
- FW;DEM -- I don't know what this does other than add "FW DEM" to the title screen.
(As a side note, Mega Man X fans will appreciate the final boss. I'll say this much: if the final boss wasn't a hologram [I don't think anyone's bothered changing that] and Megaman was destroyed by it, this game could be the bridge between the MM and MMX series. I don't know what the storyline to the hack actually is, because I can't read Japanese!)
The only thing this hack lacks is that feeling of coherency. Between a happy-feeling, music-note-throwing Metalman here and an NES-quality rendition of FF6's boss theme there, the diversity of this hack's contents seems a bit like mixing LEGOs with Lincoln Logs.
If you're an old-school Mega Man fan, you should definitely try these. Rockman No Constancy is a quality hack that anyone who wants a Mega Man 10 already should check out. I don't recommend Rockman DEM if you found MM9 difficult, but if you're up for a challenge, go for it!
Friday, September 26, 2008
There's So Much Going On!
This week I had my first two golf lessons. I will be having them every Tuesday and Thursday for a few more weeks. Why am I taking golf? I don't really know. My mom signed me up for it along with my siblings. I'll admit I need more physical activity, and maybe golf would be ideal for me since I'm not generally an active, hyperventilative sports person. Still, I'm not really interested in golf, although everyone says I'll grow to love it... Do some addictions begin with reluctance?
Philosophy and chemistry are going well, and I'm managing to keep up with math and Spanish. Not much to say here.
The computer's internet safety system decided to start blocking blogger because an offensive blog had been updated recently and was thus being linked to from the sign-in page. This prevented me from blogging for a few days, and it was quite frustrating because I couldn't figure out what it was blocking until I had my dad look at it a little while ago.
Last but not least, Mega Man 9 has finally been released! The Blue Bomber's first game since the Playstation is a downloadable title for the Wii (and other internet systems, I believe, such as the Xbox 360) and is designed to be like an NES Mega Man. I got around to downloading it today, and my first impression is: WOW, COOL, GREAT, YES! (retarded, I know.) The graphics are pretty much identical to an NES title; the music and sound have the same, awesome "low" quality of the originals (complete with sound cancellation); and the gameplay is just like it always was! You cannot slide or charge your weapon, but for the really old-school MM fans like me, that's no problem. The only bit I've seen yet that was never present in any form in the NES games (although I haven't seen much yet -- my mom kicked me off after forty minutes) is the lab; you can take screws to Roll and Auto in exchange for items, like in MM7, although there are especially cool, useful, and fun ones this time around. In addition to the regular game, there are some extras and mini-games to unlock, a whole bunch of challenges to fulfill, and a downloader for any add-ons that may be released in the future. Creating Mega Man 9 in the first-generation style is definitely the smartest move Capcom has ever made, and MM9 itself may become the greatest in the series.
So, with all that on my plate, I'll be pretty busy for a while! MM9 is going to steal as much of my free time as my mom allows, although I need to finish Wily's Fortress in a Rockman 2 hack so that I can write a post on it and another like it. That said, I'll probably finish the hack and review the two hacks first, enabling undivided interest in the new title. Between that and my mom, I'm likely to be the last person to beat MM9, but when I do I'll still review it, 'cuz I love the classics, and this is a brand-new classic.
Oh yeah -- the "Something Man" boss names tradition has finally been broken. There are 8 Robot Masters, but one of them is notably different from any other -- it's a she. Yup. Splash Woman. = ) She's a hostile mermaid. Reminds me a bit too much of Leviathan from Mega Man Zero, actually, but I'll let that slide. Besides, she was built by Dr. Light, not Dr. Wily (Ooooohhh.....!? I won't mention the storyline yet because I only know the beginning).
Tuesday, September 23, 2008
Limitations of Vocabulary
Yes, I said improperly educated. How? Simple. There are those out there with smaller vocabularies. What difference does that make? Well, those people may not have the full knowledge of a word that you do, and they can think you are using a word in the wrong context.
For example, I said that my literature teacher appraised my paper as college level. My mom thought I was using the word incorrectly -- You don't "appraise" papers. You appraise diamonds. But she looked it up and found that it means to "assess, determine the value." Now the term is growing on her. But how many others would read such a sentence and consider it wrong, or at least awkward?
It's one thing to have to explain stuff to those who do not understand, but it can get annoying when you must defend your works from incorrect, accusatory judgements.
Monday, September 22, 2008
SM64 Codes
Sunday, September 21, 2008
Insultingly Stupid Movie Physics
Saturday, September 20, 2008
The Purpose of Literature
Though it might sound like one of those simple solutions that would render a movie too short, there is much to be considered here. Gawain was a very skilled conversationalist, and he turned aside all of her [Bertilak’s wife; she was never named that I recall] smooth-talk flawlessly and without the least rudeness. This went fine for a while, and Gawain trusted in Mary to help him, but his hostess was determined to test his willpower to the max. Eventually Gawain fell to coveting, accepting the girdle that she pressed upon him, finally succumbing to her attempts to deter his righteousness in one area or another.
In many ways, Gawain managed the situation quite well. He kept his purity, which is obviously important. He also remained courteous to his hostess, but at what cost? His fault lay in taking the girdle, which belonged to Bertilak, and Gawain kept it secret from him despite their agreement to exchange what they won each day. This was a violation of their pact and the relationship between host and guest. He later confessed and despised his sin, but he lived on with the knowledge that he was as predisposed to corruption as the rest of humankind.
Could Gawain have handled it any better? Possibly, although the book says that “... he must needs either refuse her with offence or her favours there take.” It could be argued that rudeness is a better alternative to some other forms of sin. On the other hand, a sin is more or less grievous depending on the person and the circumstances, and he could have both done and suffered much more damage by disrespect than by what he did do. In any case, the fact remains that he was not perfect.
But that is what the story is about! While I disagree with my friend to the standpoint of Gawain handling the event foolishly, I have no problem with posing alternative possibilities to what occurs in a book. This is what literature is for. It is an art that depicts the issues, ideas, and happenings in the life of man, exposing what is hidden and provoking thought. With history, they say, “Those who forget the past are doomed to repeat it.” Literature is much the same way. Above the level of entertainment, we can and should extract what is contained, measure the depths, analyze the philosophy, and ultimately learn something for the betterment of our lives!
So how could Gawain have acted differently? What consequences would another action have had? Or did he handle it to the best of his ability? Could you have done any better? Was the writer trying to convey how we should or shouldn’t go about such a thing? Perhaps he was demonstrating the courtesy we should have, and at the same time displaying its limits? There is so much to ponder on so many levels that I have barely scratched the surface here!
And this goes for books besides your classic literature, as well. Even talking mice and men battling aliens to save the universe have meaning disguised somewhere. Such things are only worth reading because they relate, in some way, to us; since man is the center of creation, literature employs his philosophy, ethics, and emotions. We can find our questions, desires, problems, solutions, and mysteries within pages of writing. It is a tool for learning about ourselves from an outside viewpoint, always changing, logging beliefs from times past, and illuminating the shadows of the future. That is the purpose of literature.
Wednesday, September 17, 2008
Site: The Mega Man Home Page
*Okay, I know some of you may think that's typical for a fan, but her books hit me somewhere.... I probably like them a bit extra because they remind me of the Adventures of Link that Shakespeare's Cobbler and I were trying to write some years ago. Some notable similarities are the humor, attitudes of the characters, and the presences and roles of unrelated characters from other games.
Tuesday, September 16, 2008
Ocarina of Time: Disorder of Events
So here's a humorous summary of the game as it happened for me.
Navi comes to Link to tell him to go see the Great Deku Tree. Link has other ideas: he goes to the Lost Woods and uses the bombs he's not supposed to have to blast his way through a shortcut into Goron City. Stepping out onto Death Mountain, he bombs open Dodongo's Cavern, proceeds straight to the boss, and promptly beats the giant lizard up. When he exits the cave, the Goron leader, whom Link had neglected to ever meet, comes down and thanks Link by giving him the Spiritual Stone of Fire, the Goron's Ruby; then he goes back inside and immediately shuts himself in until the messenger from Hyrule arrives to help with their Dodongo problem. Poor amnesiac.
Our young lad flies over the Zora King, who blocks the way to Zora's Fountain, without so much as telling him who he is or that he is about to save his dear little princess. Link gets swallowed by the fish (whale?), Jabu-Jabu, and heads for the parasite residing in its stomach. Link kills the mutated monstrosity and joins up with the the Zora Princess as he leaves the ichthyoid's gut. The grouchy piece of royalty expresses her reluctant gratitude for saving her by handing over the Spiritual Stone of Water, the Zora's Sapphire. Link, knowing full well that she has no idea who he is and might not trust him, decides to go back into the fish (whale?) and double-check things. Sure enough, he finds the Zora's Sapphire sitting down there in another area, but when he discovers that the Zora Princess is there as well and appears to have never seen him before, he decides to leave with what he's got and hope for the best.
[The game gives the message that I have collected all three Stones at this point. It is possible to legitimately get the Zora's Sapphire before the Goron's Ruby; when I tried this once with cheats and got the Zora's Sapphire first, the game said I had one more to go, and when I got the Goron's Ruby it said I had all three. However, the game would never recognize that I was missing the Kokiri's Emerald, because it's not supposed to be possible to leave Kokiri Forest until you have acquired it. You also must actually have all three in order to trigger a cutscene and enter the Temple of Time.]
Having met one princess, Link thinks he'll pay a visit to another: Princess Zelda of Hyrule. After flying over the oblivious guards, Link arrives in the courtyard where Zelda is spying into a castle window. Upon seeing Link, she becomes excited, believing Link is the one from her vision: the "figure holding a green and shining stone." She eagerly asks if he has the Spiritual Stone of the Forest, the Kokiri's Emerald. Well, no, Link doesn't, and he tells her so, but she has such a severe case of cynicism that Link finally gives in and lies that he has it. Zelda is overjoyed at this and proceeds to tell him about the Sacred Realm, the Triforce, about Ganondorf, and about the use of the three Spiritual Stones along with the Ocarina of Time.
Monday, September 15, 2008
Aftermath of Ike
Saturday, September 13, 2008
Studies Increase
Hopefully he and Dr. F won't fry my brain as they have both said they will, because I'm going to need a good amount of space for Spanish, which I also started learning yesterday. The Rosetta Stone method of teaching language is to match phrases with pictures, but I need to see if there is a supplementary book of rules that I can reference as well. Why, tell me, is an airplane feminine when a boy is on it, but masculine when a boy is under it??
Tuesday, September 9, 2008
If You Give a Hero a Hammer ...
Or we could play "Don't Break the Ice."
Link surveys his options and takes his turn.
Ganondorf's move. Hey, hit the blocks, not Link!!
Look's like the board's clear. Ganondorf seems pretty intent on smashing that middle pillar down, though.
I'll say. The guy destroys his whole castle just because he loses a game!
Busy Week
This morning my mom took two of my siblings up to see McCain and Palin at their Ohio stop. I was exhausted from the weekend and still had chemistry to do today, so I opted to stay home and get more sleep. They told me when they got back that they had to stand around in the rain for almost two hours to get through security, and when McCain and Palin came out they were not close enough to get a good view. Then, on the way back to the car, they found the roads closed off because the van transporting the candidates was going to drive off through that area. So, after all they went through to be there, three of my family members got to see McCain and Palin from four feet away as they drove by, and McCain even pointed at my sister's homemade signs!
And besides all that, I've been busy working on chemistry and playing a game to make a blog post (coming soon!), so it seems much longer than a week ago that I began "A Homeschooler's Pensieve."